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- WOLFENSTEIN THE NEW ORDER COLLECTIBLES GUIDE SOFTWARE
- WOLFENSTEIN THE NEW ORDER COLLECTIBLES GUIDE SERIES
In the ensuing explosion, a metal fragment strikes the back of Blazkowicz's head, rendering him paralyzed and vegetative as he plunges into the water below. After the chosen squadmate's gruesome (albeit offscreen) death, Deathshead sets the room incinerator to burn and kill all of them anyway, though Blazkowicz and the remaining ally manages to work out an escape plan and flee the room before it explodes. After an infiltration attempt gone wrong, the three are cornered and captured by Deathshead and his Super Soldiers, where Blazkowicz is presented with a difficult moral choice: between Fergus and Wyatt, he must pick one of them to sacrifice to his nemesis' sick experiments or he will have everybody in the room killed. On the verge of complete Nazi global domination, on July 1946, agent William "B.J." Blazkowicz, accompanied by veteran Scottish pilot Fergus Reid and an inexperienced Private Probst Wyatt III, takes part in a massive Allied raid against a massive fortress on the coast of the Baltic Sea, reported to be the hideout of and weapons laboratory run by his arch nemesis, General Wilhelm "Deathshead" Strasse. Prolonging the war, through an unknown source, the Nazis have managed to develop and implement new technologies of extremely advanced levels, enabling them to rapidly turn the tide against the Allies.
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Players can also customize weapons through the use of upgrades for example, a rocket launcher can be attached to the side of an assault rifle, and a laser cannon can be transformed into a wire cutting tool. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage. Players have access to a weapon inventory, which allows them to carry as many weapons as they find. Weapon ammunition must be manually retrieved from the ground or from dead enemies. The game gives players a wide variety of weapon options-they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. In combat, a cover system can be used as assistance against enemies. Alternatively, players can ambush enemies, which often results in an intense firefight between the two parties. Melee attacks can be used to silently take down enemies without being detected. Players use melee attacks, firearms and explosives to fight enemies, and may run, jump and occasionally swim to navigate through the locations.
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Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies. The game utilizes a health system in which players' health is divided into separate sections that regenerate if an entire section is lost, players must use a health pack to replenish the missing health. To progress through the story, players battle enemies throughout levels. Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. The new game was first teased by the Bethesda Softworks twitter feed, before a trailer was exclusively released to on May 8. " We are excited to bring a new chapter of Wolfenstein to gamers everywhere As fans of the series, working on this game is an honour, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud." ―Jens Matthies, creative director at MachineGames
WOLFENSTEIN THE NEW ORDER COLLECTIBLES GUIDE SERIES
It is developed largely by ex-members of Starbreeze, most known for The Chronicles of Riddick video games series and The Darkness.
WOLFENSTEIN THE NEW ORDER COLLECTIBLES GUIDE SOFTWARE
It is the ninth installment in the Wolfenstein series but only the first entirely without the ID Software label. Wolfenstein: The New Order was their first developed title. The game is a single player first-person shooter developed by MachineGames based in Uppsala, Sweden the studio was acquired by ZeniMax Media in 2010.
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Unlike previous games, it does not have a multiplayer component. The game was released on for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. It is the semi-sequel to 2009's Wolfenstein (however utilizes very little from the game and drops any direct references to veil or supernatural) and utilizes id Software's proprietary game engine id Tech 5. Wolfenstein: The New Order is the ninth installment and soft reboot of the Wolfenstein series, developed by MachineGames and published by Bethesda Softworks.